Recently in DDA, we've been learning about UVW mapping and texturing on 3D objects. So far we've learned that it's a difficult, tedious, and hard process, and a lot can go wrong with it. The amount of content we had to learn to texture a single can is hard to believe- it took me about a week of straight work, and then some, to make this: They're not even all that good. The process is cool in concept, where you slice a mesh along a series of vertices to apply a seamless texture, but if you try to work with anything more complicated than a box, it gets so difficult and tedious that it's barely even worth it. All in all, it's probably a skill we need to have in this class, but that doesn't change the fact that I don't like it.
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AuthorHi! I'm Thomas MacDougall, a sophomore at DSA. Here you can check out my thoughts and recent activities. Please note that the views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
March 2020
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