I am a big fan of video games. I like the immediate response to my actions, I like the lore and stories of them, I like the test of my skills and thinking abilities. Games test my reflexes and puzzle-solving skills. But there's still one thing that may never be possible for games to do- adapt.
You see, many games are considered open-ended, and make many playstyles possible. But with nearly every game that I've played, millions of other people have experienced the same story and experience that I have. My playthrough is not unique. In an MMO, you're the hero- among the hundreds of other people right next to you. Games are not unique from person to person- until you consider something like D&D. D&D is a lot of fun.
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Minecraft is now the best selling game of all time, beating even Tetris.
That's a really cool achievement- a game selling over 176 million copies over 10 years. It's one of the most well-known games there is- if you yell out "MINECRAFT!" in the middle of a crowded street, everybody will immediately know what you're talking about. (You could say that about a lot of things, but my point still stands.) Minecraft is arguably the most prolific game in the history of the industry. If you judge the effect a game has on world culture by the amount of rip-offs it has, Minecraft is the gold standard. If you judge it off of it's effect on its respective genre, Minecraft is still up there. Minecraft is a great game, with a halfway decent community. I really hope to buy the Java edition soon, and relive some childhood memories. Minecraft is now 10 years old, much like many of its fans. I really hope to revisit it again sometime over the coming summer. 3D Modeling is a lot of fun. I have really been enjoying it and its versatility. 3DS Max is also a great tool, helping me to complete my projects, and I've run into few problems using it. The program is well made, and while I wouldn't say that it's easy to use, its only from the amount of things you can do with it. The sheer amount of menus, functions, engines, and tools is overwhelming- in a good way. There's so much that you can do that it's a wonder that the systems are so well organized.
Below you can see one of my rendered models. It's a table with a lamp, vase, flowers, and a wine glass. Everything but the flowers was made with splines, 2D bezier curves and shapes that you can turn into 3D models. It just goes to show the versatility of the program, being able to make something like this in that way- even if my work is far from good. All in all, 3D Modeling is a lot of fun. I really, really like it, which is a good thing. Next year, all we do is 3D Modeling. All year. Nevertheless, I really enjoy this unit, and I particularly look forward to when we do 3D Animation. I want to see how different it is from 2D Animation, which I did not like too much. I think it'll be easier, if not simpler- most things in 3D are more complicated than those in 2D. In Summary - 3DS Max is very versatile - There are many ways of accomplishing a single task - I very much enjoy it, and I cannot wait to begin 3D Animation |
AuthorHi! I'm Thomas MacDougall, a sophomore at DSA. Here you can check out my thoughts and recent activities. Please note that the views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
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