This year I'm heading into 10th grade, and I am taking DDA II. In DDA II, we'll be focusing solely on 3D work, as opposed to last year, where we did largely 2D work, with some 3D at the end of the year. I'm very excited for this- I love 3D animation, and I feel that, while it's harder to visualize concepts in 3D, it's a lot easier to make 3D pieces look better than 2D. What I mean by that is that 3D work is much easier to edit and tweak to make it look better overall. However, it can sometimes take a bit more work to make some simple 3D model than it does to just draw it out. That's why I did exclusively 2D pieces for my summer assignment- it's easier for me to visualize things in 2D than it is in 3D. This summer, I experimented with drawing in a sketchy sort of style. Overall, I think that there is a lot of room for improvement, but I like my pieces nonetheless. I like how a lot of the lines, while messy, kind of work well with accenting the folds of a cloth. One thing I need to work on is making individual details stand out, and making those accent lines work better on non-cloth areas- armor, etc. This style helps me focus on posing, something I've struggled with in the past, but I think I've improved on. I did use references for the posing, and I think it turned out well. Overall, the thing I'm excited for most is 3D animation. I think it'll be a lot easier, if a bit more complicated than 2D animation. I know a little bit about rigging and how 3D animation works, and I'm excited to learn more, as (As far as I know) it takes less time and work than most other forms of animation. But, overall, I have high hopes for this year. In Summary; - I am taking DDA II this year, where we'll be focusing solely on 3D work. - While it's easier for me to make overall better looking compositions in 3D, it's easier for me to conceptualize pieces in 2D. - In 2D artwork, I like how a more sketched-out style looks when compared to my simpler style that I have used in the past, and I hope to improve upon it as time goes by. - I am most excited for 3D animation this year.
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Above, you can see the sketch/pose for one of my pieces. It's rough and simple, but as I'm just starting out, I think that's okay. My process of drawing goes like this: I think of a character design, involving something unique or special, setting that design apart from other pieces similar to it. In this case, the final piece will be fairly generic; but I usually try to think of something to set it apart from other's work. Next, I think of a pose that the character will be in. In this case, the character is at the ready- In the final piece, his arms and legs will be obscured by a cloak, giving him a mysterious and foreboding appearance, contrasting to his vaguely cartoonish face. Next, I draw in the final lines on a separate layer, to act as a guide for the rest of the piece. This is part where I also draw in the rough face- In this case, the character will have a large nose, and a massive, dwarvish beard, including an even bigger handlebar mustache.
Next, I color it in, and add some shading. This part is the easiest- I just put on some music, and stay in between the lines, which is a little bit harder than normal, since I'm using a mouse and keyboard. Shading is the part I like most. My preferred style is to draw in monochrome- I don't usually use much color. I'm not a very talented artist, and so I think that avoiding color (for now) makes my pieces look better. In summary: - I enjoy drawing characters and making up designs for them. - My process is pretty standard; I don't deviate too much from the normal drawing process. - My format is a little bit different from some, as I draw in different shades of one color. |
AuthorHi! I'm Thomas MacDougall, a sophomore at DSA. Here you can check out my thoughts and recent activities. Please note that the views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
March 2020
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