Haha funny title.
Smash Bros Ultimate lives up to its excessive amounts of hype through its fast-paced gameplay and overall fun experience. It's faster than 4, and I find it perfect- I love it. The game's enormous cast gives a ridiculous amount of variety- I still find new things even after over a month of playtime. The online is ridiculously terrible. Players can cheese their way to Elite with rulesets designed to upset and exploit others, and it doesn't help that the matchmaking is terrible. The online games are still peer-to-peer, so if even one player has a bad internet connection, both suffer. Some games are unplayable. Luckily, 75% of the games online are fair and fun- I've had countless moments where I just laughed at something that had just happened. The game remains fresh and exciting even now. The campaign is around 20 hours long. The few story cutscenes were fun to watch, but the novelty wore off after the first few hours. Buy the last few fights make it all worth it, to the point where I wish I could replay the last 30 minutes (I might start New Game+). Smash Ultimate is the epitome of party games- It's fun, fast, skill-based, and I love it. Sure the campaign is a drag, and the online is terrible, but I love the game all the same.
0 Comments
PC gaming is known for being the best of the best- almost every game being made has a PC version. The graphics and customization options are far better than those of consoles like Xbox and the PS4. And with the newest hardware and software at an all time high, It's never been more approachable. I myself have been looking to try it myself, so about a year ago, I put together a list of parts that I planned to buy and assemble into a high-end gaming PC. The final price was somewhere around 1.5k.
I instead decided to try another build. I found PCPartPicker, a free tool to create a PC build, and used that to choose my parts. I went for a mid-tier build this time, and put myself to work. I built it around a AMD Ryzen 3 2200G CPU with Vega 9 Graphics, which cost around $99. I would have otherwise opted for something far better if not for a 2kliksphilip video (Found here: www.youtube.com/watch?v=yLZ9b5DfOYk) reviewing the CPU. He described it as "a miracle product." You get a CPU worth around $99, but also get a GPU also worth about $99. I recommend you watch the video- He really goes in-depth about it, and even benchmarks some games, which I intend to do when I actually get some games. Anways, I've been saving money for about one and a half years when Christmas rolled around. I had made ~$387 by that time (the full build was around $500). However, by the end of that day, I had all the parts (I didn't get much else of course). I quickly assembled the PC, and after I got back week and a half trip, I had it working. From the few Free-to-Play games (Unturned, Story about My Uncle, Warframe, etc.) I've played, it works wonderfully. I'll try benchmarking it later, and maybe share my results. Until then, I'll have to work on actually getting some games on it. 2D Animation has been around since the 60's, and techniques used back then are still used today. We still use keyframes to simulate movement, for example. But animation of all forms has come a long way since then. There are countless tools that make starting with animation easier and more accessible, and with sites like Machinina and Newgrounds, sharing those animations to the public has never been easier. I personally grew up using Scratch, where I made garbage stick figure animations, but those helped me learn techniques and tools that are vital to animation. Because of Scratch, animation has become something I do for fun. I would use a Adobe product if I had the money, but I have to settle for Krita. Krita uses bitmap graphics, while back in the early '10s, I used vector graphics. The difference is huge. Vector was much more efficient for me to churn out smooth animations, but I found the level of detail somewhat limited. Bitmap definitely takes longer, and I can never seem to finish and animation, but for some reason, I vastly prefer it over other vector programs I've used. My teacher mentioned that we'll be using Illustrator for animation, and I'm okay with that. Illustrator is a great tool, and I've made some decent items with it, but I think I would still prefer to use Photoshop. Regardless, animation is something I really enjoy doing. My animations aren't particularly good, in fact, they're pretty mediocre. I've deleted most of them, and the few that are left are unfinished and rough. But for some reason, I still love animation. It's something I do for fun, and I'm excited for our next unit. Summary:
Credits: “2D Animation, Storyboards, Compositing, Animation, Outlines, Coloring.” Studio Plumeau, studioplumeau.com/2d-animation-process/. “Computer Animation.” Wikipedia, Wikimedia Foundation, 6 Jan. 2019, en.wikipedia.org/wiki/Computer_animation. |
AuthorHi! I'm Thomas MacDougall, a sophomore at DSA. Here you can check out my thoughts and recent activities. Please note that the views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools. Archives
March 2020
Categories
All
|